How Virtual Reality is Transforming Care Homes
Breaking Down Barriers with Technology
For many residents in care homes, mobility and health challenges can make it difficult to enjoy the same experiences they once loved. Virtual Reality (VR) is changing that. With just a headset and some carefully chosen content, residents can explore places they thought they’d never see again, from the streets of Paris to the beaches of their childhood holidays.
At FablePlay, we’ve seen first-hand how VR can bring joy and spark conversation. Residents who may be quiet or withdrawn often come alive when they are immersed in a familiar or exciting environment.
Improving Wellbeing and Mental Health
Beyond fun, VR has measurable benefits. Studies show that virtual experiences can help reduce stress and anxiety, improve mood, and provide cognitive stimulation. In group settings, it also helps tackle loneliness by giving residents a shared experience they can talk about together.
One of the most rewarding outcomes we’ve witnessed is the way VR sessions can trigger memories and encourage reminiscence. For example, revisiting a favourite holiday destination or exploring a city they lived in decades ago can open up conversations and help staff connect more deeply with residents.
Making Activities Inclusive
Not every resident can join in on traditional physical activities. VR makes inclusion possible. Whether a resident is seated, in a wheelchair, or has mobility limitations, they can still participate fully. From guided museum tours to interactive games, VR provides a way for everyone to feel engaged and included.
Staff Support and Ease of Use
Introducing new technology into a care home might sound daunting, but the process is simple. At FablePlay, we don’t just drop off equipment — we deliver it, set it up, and train staff to feel confident using it. That way, the technology enhances care rather than adding pressure.
Looking Ahead
The use of VR in care homes is still in its early stages, but the potential is huge. As technology advances, the range of experiences available will only grow. Imagine residents joining live-streamed concerts, attending virtual family gatherings, or even enjoying exercise routines tailored for their abilities — all without leaving the care home.
At FablePlay, we believe immersive play and storytelling should be accessible to everyone, regardless of age or ability. VR is not just about gaming; it’s about improving quality of life.